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Crazy Cars

Hurling – Inclusive
  • Technical Proficiency icon

Crazy Cars

Organisation

  • Set up area as shown
  • Give each player a hoop/marker (car)
  • Players drive their car around the area
  • On coaches call- if they see a red cone (stop), green cone (run), Yellow cone (walk)
  • Add speed bumps so players have to jump over cone or Reverse car where players move backwards

Use STEPR to adapt and progress activity

Space, Time/Task, Equipment, People, Rules

 

Equipment required:
  • Cones icon Cones
  • Markers icon Markers