Hook - A Race against Time
Hurling – Challenge
This is a Challenge to develop the Hook Tackle
Organisation
- Mark out a grid using cones
- Place a number of sliotars randomly throughout the grid
- Divide the players into pairs, one designated the striker and the other the tackler
- Each pair jog around the grid, the tackler attempting to perform the hook tackle on each strike
- Switch the roles after a set time
- The winner is the player with the greatest number of successful hooks in the time allowed
STEP Variation
Equipment - As the players become more proficient, use a smaller ball, e.g. the Quick Touch ball. Alternatively use a fixed ball, such as the ball and pin apparatus